![]() If you're having trouble with this boss, try grinding your party up to at least Level 20, and spec your party out with attacks that work while being Sad, since this boss makes themselves Happy during battle. You should earn this around five hours into a playthrough. You should earn this around three hours into a playthrough. By turning all that scrap in and some you will acquire randomly from Kel at the start of Junkyard battles, 25 pieces in all, you will receive the Cellphone charm, which provides a powerful Defense boost that combined with Aubrey's Counter should help you withstand this boss. If you're having trouble with this boss and have grinded your party to at least Level 10, try this strategy: open all the watermelons from the Sprout Mole Colony in the northwest of Cattail Field and the Junkyard to collect scrap for the Recycling Machine. Since this fight happens so early there aren't many strategies to offer here beside the basics: set an emotional advantage between your enemy and the team, save your tension meter to use Release Energy, and keep the offensive up. ![]() Just keep playing the game and beating bosses to win these! These are in encounter order in case you're curious which one you're stuck at. Because these are so easy to acquire I will spoiler-flair all the descriptions so to not spoil bosses or in-game events. This first section will briefly cover achievements that I've termed "Narrative Achievements." These will be acquired naturally in the course of playing the game and aren't exclusive to any route. It offers far more context to the broader story of OMORI and IMO a more fulfilling experience altogether, whereas Hikikomori route is similar to Undertale's Genocide run: it offers unique context for the game's story, houses the game's hardest challenges, and would leave an awful overall impression of the game for new players. If you are playing for the first time and looking for some advice - I strongly suggest you play the normal route. Do not go to the Hikikomori sections of this guide if you do not want to see exclusive endgame content. ![]() Discussing the Hikikomori route in detail means offering many endgame spoilers, as the endgame is where the normal and Hikikomori routes really change - so bear this spoiler warning in mind. The main factor separating the two is that to access the Hikikomori route you must never leave the house during the Real World segments. ![]() There are two major routes in OMORI - the normal route and the Hikikomori route. It is thus impossible to 100% OMORI in one run - at least two runs will be necessary. Your decisions matter in this game, and these decisions alter what achievements you can and can't get. If you are unfamiliar with how the narrative paths work in OMORI and how they affect achievements, please read the next section. Barring certain secret endgame areas and places that are in the Real World, you can assume that locations in this guide are Headspace locations. There's WHITE SPACE, the blank room you start off in, the Real World, and Headspace, the colorful world that most of the game takes place in. If you like the game enough to want to 100% it, then keep reading! Or just search the name of a specific achievement you're curious about to find it in here.Īlso, just a heads-up on terminology: OMORI takes place in different places. It has a great story that is very vulnerable to spoilers, so I'd encourage prioritizing your experience with the game over achievement hunting during your first go. If you are currently on your first playthrough, you should close this guide and complete the game blind. It also has strategies to fight some of the tougher bosses that happen to give achievements. Welcome! This guide will offer instructions and tips on how to earn all achievements in OMORI with as little hassle as possible.
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